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Old Apr 10, 2008, 11:25 PM // 23:25   #1
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Default Team Build: The Ultimate Split - Underworld Hard Mode

Hi, I'm writing this guide for the benefit of all who do The Underworld in Hard Mode. In this guide I'm not going to explain in detail how to solo Pits, Smites, etc with a Terra, there are guides out there already. What I am going to show you is the order in which we do UW with these builds. Our current fastest time is 42mins with this method, we are constantly trying new ideas and builds in order to improve this time. So in the future this thread may be updated. I hope this clears up speculation on the validity of our claims. If you want to see proof of our times in UW HM go here.
The builds:
2 Ursan's any class
Solo Sin
Mimic's Ursan Blessing when not soloing Unwanted Guests.
Ursan Set of Armor: Saboteurs, sup vigor, minors runes, vitae for max health

Weapons: Zealous Sword of Warding, Shield -5 20% +30hp or +10 vs ele/slashing

Solo Set of Armor: Radiant Mods on all pieces, Superior Shadow on Headpiece, Superior Critical Strike, Superior Dagger, Rune of Attunement
Weapons: Sundering Daggers of Enchanting "Guided By Fate" inscription +15dmg(while enchanted), Backup set of +5 zealous daggers.
[Build=Solo Sin;OwVkIsd4XOizSQnF6CCagFGZGhB]
2 Terra Tanks
Armor: Geomancer on Chest, Survivor on the rest, Sup Earth on headpeice, sup vigor, major fie, major energy, vitae
Weapons: Staff with 20% enchant mod, bow with 20% enchant for pulling.
For in depth guide on the use of a Terra tank in UW go here
[Build=Foosters Terra Tank;OgVEMay6x08V5hLBth0fYYA2qA]
2 Healers Boon Monks
Armor: health, energyWeapon: 20 percent enchant helps
[Build=Healers Boon;OwYT043AZKHUiYjgu6jAZIuCNCA]
Spell Breaker Hybrid
Armor: Health, Energy, sup divine with headpiece
weapon: 20 percent enchant mod
[Build=Spell Breaker;OwUUMw2+G4SREBB5gfEvOxNAEoRA]
First 5 Quests - Time of Completion: 15-22mins
  1. All party members: Immediatly take quest Clear the Chamber.
  2. All party members: Clear a path for a Terra1 to Ice Wastes.
  3. Terra1: Proceed to the Ice Wastes Monument preparing the area for the quest Servants of Grenth.
  4. Ursan Group with Terra2: Clear up to The Labyrinth Monument to spawn the The Reaper of the Labyrinth.
  5. Terra2: Solo the Terrorweb Dryders to spawn the Reaper of the Labyrinth.
  6. Ursan Group: Avoiding the Terrorweb Dryders, clear the Bladed Aatxes up to the Bridge leading into Forgotten Vale.
  7. Terra2: Once Ursan Group has cleared the Bladed Attaxes up to Bridge in Forgotten Vale take the quest Restoring Grenth's Monuments, and Escort of Souls. Upon taking Escort of Souls DO NOT MOVE. This will hold the New Souls in place while the Ursan group clears the Mindblades.
  8. Ursan Group: Clear the Mindblade Spectre's for the New Souls to move into Forgotten Vale. Clear Forgotten Vale of creatures and spawn the Reaper of Forgotten Vale and complete the quest Wraitful Spirit, do not let Mayor Alegheri or New souls die.
  9. Terra2: Clear out the Mindblade Spectres that spawned in the first chamber during the quest Escort of Souls. Stand under the Archway between Chamber 1 and Chamber 2(marked on the image in this post) in preperation for Unwanted Guests.
  10. SoloSin: Take the quest Unwanted Guests when Terra2 is ready. Kill all the Keeper of Souls to finish Unwanted Guests.
  11. Terra2: Kill the Keeper of Souls that spawns under the Archway then proceed to Ice Wastes and take the quest Servants of Grenth while Terra1 solos the Terroweb Dryders that spawn.
  12. All Party Members: Port to Labyrinth when all 5 quests are complete and head for Twin Serpent Moutiains.
Last 5 quests - Time of Completion: 42-55mins
  1. All party members: Kill the Bladed Aatxes on your way through The Labyrinth toward Twin Serpent Mountains.
  2. All party members: Run past all the Obsidian Behomoths killing 2 groups of Charged Blacknesses on your way to the entrance to Chaos Planes.
  3. Ursan Group: Head toward Twin Serpent Mountains monument, kill the Terrorweb Dryders to spawn the Reaper of the Twin Serpent Mountains. Complete the quest Demon Assassin.
  4. Terra1: Head through Chaos Planes avoiding the Banished Dream Riders to the Bone Pits. Solo the entire area in Bone Pits and spawn the Reaper of the Bone Pits. Solo the quest Imprisoned Spirits.
  5. Terra2: Move through Chaos Planes towards Spawning Pools, being sure to kill the Wailing Lord Groups on the way. Do not kill the Banished Dream Riders that Spawn groups of Mindblade Spectres! Stop and hold the two Banished Dream Riders aggro near the entrance to the Spawning Pools.
  6. Ursan Group: Run through Chaos Planes toward Spawning Pools. Kill all the enemies in area and around the Monument in Spawning Pools to spawn the Reaper of Spawning Pools and finish the quest Terrorweb Queen.
  7. Terra2: After Ursan group has run past into Spawning Pools, proceed to the Monument in Chaos Planes. Kill all the Mindblade Spectres, Wailing Lords, Banished Dream Riders, and Terrorweb Dryders around the Monument to spawn the Reaper of the Chaos Planes.
  8. All party Members: Port to Chaos planes and finish The Four Horsemen quest.

Last edited by Lord Bleyz; Apr 15, 2008 at 09:31 PM // 21:31.. Reason: Updating Format of the build
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Old Apr 10, 2008, 11:44 PM // 23:44   #2
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Looks like a fantastic split, will have to try =)
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Old Apr 11, 2008, 03:05 AM // 03:05   #3
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I spy 3 ursans and a tank. This might work fast with good coordination, but ill bet my car a team with good builds and the same coordination can destroy your times.
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Old Apr 11, 2008, 03:42 AM // 03:42   #4
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well if you think you can beat those times go for it. 10 K per team member that does.. with more than one source of authintic proof. but be cearful some people will accuse you of photo shop and you will get spammed in game a little bit by noobs that have no clue how to play as a team. but remember the core idea came from us regardless if anyone ever beats our time.
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Old Apr 11, 2008, 03:51 AM // 03:51   #5
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Quote:
Originally Posted by Th Fooster
but remember the core idea came from us regardless if anyone ever beats our time.
No, it didn't. Splitting has been around for a while.
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Old Apr 11, 2008, 04:14 AM // 04:14   #6
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I think that Fooster is referring to the dual Terra split combined with the Sin getting Unwanted Guests out of the way while other people do other things.

Additionally, it took a fair amount of tweaking to come up with a split sequence where everything got done on the splits simultaneously.

Split may have been around for a while, but dismissing this as "split" would be sort of like claiming that sin split had been around since War Machine did it back in Factions, and that the modern sin split with hexes that RenO and other Asian guilds pioneered wasn't innovative.
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Old Apr 11, 2008, 09:42 AM // 09:42   #7
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I didn't start this thread with the intentions of it turning into a flame war. So everyone please use courtesy when posting your opinions.

My intentions with this post was to share this method with the guild wars community for the simple reason that most of the people that I play with in UW are either in my guild or friends. We all have lives outside of GW and schedules/timezones often conflict. We're constantly taking new people who are clueless as to our methods, and although they mean well, these people cost us valuable time.

With this post I'm hoping that the public will embrace this method so we can draw from a larger pool of players without time lost on explanations, restarts, and epic failures. Who knows perhaps there is a better method and I hope the community finds it. That said we're certainly trying to be innovative, if not original, in our approach to elite areas.

I'm glad I could share this with all of you, and most of my guildies/friends feel the same.

Good luck, have fun, and more end chests faster for everyone!!
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Old Apr 11, 2008, 06:41 PM // 18:41   #8
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Bleyz, tyvm for sharing with the community your technique and sequence of splitting. I think the idea of 2 Terra Tanks + 1 sin is a very innovative idea and you guys did a gj tweaking it.
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Old Apr 12, 2008, 01:45 AM // 01:45   #9
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Leaving my full recommendation here. Done dozens of UW runs, but this option is certainly the fastest I tried. Thnx Bleyz
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Old Apr 14, 2008, 07:23 PM // 19:23   #10
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ok i would just like to point out that our tactics posted here are alpplicable to a non ursan balanced team as well since we only reallu use the ursan for faster damage and chain KD to control the massive agro we grab sometimes.
However a balance no pve skills build will still get under an hour once these tactics are mastered. now there is more than one way to skin a cat. 1 good efficent fire ele can do cahin KD for 20 secons. good meaning not just some camp caster that spams meteor shower on rechrge even if there is only i moster running around.and the under used Foc necros... they ignore armor.

there are many idas that can be incorperated into this very versatile strategey, and we hope to see more than just out little group implement it.

challenge your skills! try these tactics and persevere through the learning curve! and you will bteat 1 hour timer every time.

Last edited by Th Fooster; Apr 15, 2008 at 12:23 AM // 00:23..
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Old Apr 16, 2008, 09:50 PM // 21:50   #11
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Judging by the number of views I'd guess that a number of groups have tried this method by now. I'd really like to hear from the community, so please post some feed back on how your runs went or any positive suggestions/ideas/strategies for the build or format of this guide.
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Old Apr 19, 2008, 11:07 PM // 23:07   #12
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I was 2nd terra in the 42 min run and play terra in the 35min run. this is the fastest way of UW HM and anyone that believes photoshop is the only way to get this time, can pm one of us ingame with an r10 non squishy+vent and well take u down and beat it in 35-45min tops. just because u dont know what teamwork and skill is doesnt mean these times are fake, obviously im not talking to most. However my group and i are little bit tired of being harrased and accused of lying in game. i highly recommend this build to any well organised team, but probably wont happen with a pug group.
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Old Apr 19, 2008, 11:08 PM // 23:08   #13
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now I just wonder what's like lowest, unbeatable time, since every other week former record is broken :P
Plus I certify for these guys. I done a 45 minute run with them before they introduced 3 terra strategy. And Sharna... I wouldn't bother with nonbelievers

Last edited by Mordiego; Apr 19, 2008 at 11:11 PM // 23:11..
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Old Apr 19, 2008, 11:18 PM // 23:18   #14
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Thank you so much for posting this! That was a really detailed and clear guide, so I appreciate your time and efforts. It looks fun to do, and I'm going to see if I can get some people in my alliance interested in trying this out.

Last edited by Blue Banner; Apr 19, 2008 at 11:21 PM // 23:21..
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Old Apr 20, 2008, 12:41 AM // 00:41   #15
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Quote:
Originally Posted by Blue Banner
Thank you so much for posting this! That was a really detailed and clear guide, so I appreciate your time and efforts. It looks fun to do, and I'm going to see if I can get some people in my alliance interested in trying this out.
Thank you for posting a reply! In my opinion, nothing is more awesome then finishing Underworld in under an hour when most Ursan groups don't finish in less then an 1:40mins. Please post some feed back when you've completed your runs and rate my thread! Thanks again.
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Old Apr 20, 2008, 09:04 PM // 21:04   #16
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Alright, here's our update :-)
We went down a couple time with the solo sin and terra tanks and some heroes just to train on our respective parts. And the terra tank for the smites/coldfires has found that using a shield really helps during that part. Basically, damage is really low with the enchants, but heavy aggro that constantly does 2 to 8 damage points each adds up and could kill him.
Also, he said that using an egg really helped there.

Once we had the full team together, we tried the full thing last night. It was going really smoothly, quickly, and was really fun, but the group didn't kill one of the patrols by the reaper for the dryder queen...so when we were off about to do the chaos plains, the reaper died, and we all got kicked out :-(

Today, we just tried again with a few new people, and we completed it successfully! It took a long time (about as long as an ursan run) but that wasn't a problem of the builds but a problem of the core team not knowing their aggro limits - where to run - where to fight, etc. I think we'll try again tonight and hopefully cut that time down by half.
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Old Apr 20, 2008, 10:30 PM // 22:30   #17
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for starters i'd like to say very well done with the guide. now on to the good stuff.

my guild and i run a build with 3 terras, a similar solo sin, 2 ursans and an hb and sb, both with mimic for the other.

after the ursans clear to wastes, one terra takes off to wastes and the other 2 terras sneak up the mountain and out to plains. one of them heads to pits and the other clears plains then heads on to pools. the only problem we've had with this is uncontrollable bad spawns of behemoths which require the ursan group to follow up the mountain and clear the way, in which case they will do mountain first instead of vale.

after all groups are done, everybody ports to plains and a terra and the ursans take one side with the 2 terras standing on the other side in case one gets obby down. we havent been able to get a run under the one-con mark but usually get 30-40 min runs. XD
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Old Apr 21, 2008, 03:22 AM // 03:22   #18
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Quote:
Originally Posted by kerplonk
for starters i'd like to say very well done with the guide. now on to the good stuff.

my guild and i run a build with 3 terras, a similar solo sin, 2 ursans and an hb and sb, both with mimic for the other.

after the ursans clear to wastes, one terra takes off to wastes and the other 2 terras sneak up the mountain and out to plains. one of them heads to pits and the other clears plains then heads on to pools. the only problem we've had with this is uncontrollable bad spawns of behemoths which require the ursan group to follow up the mountain and clear the way, in which case they will do mountain first instead of vale.

after all groups are done, everybody ports to plains and a terra and the ursans take one side with the 2 terras standing on the other side in case one gets obby down. we havent been able to get a run under the one-con mark but usually get 30-40 min runs. XD
Funny, that is the exact build we are running these days. I'm going to Update the guide very soon. We've been running 3 terras and a sin for about a week now, our fastest time is 35mins.
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Old Apr 21, 2008, 05:29 AM // 05:29   #19
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yes it is curious as to how u have found the exact same build we used considering we havnt posted our latest one, however it wouldnt be hard to figure out off our screen shots. perhaps someone in your group has ran with us before, id like to see who is in ur group and the ingame names. cuz we wouldnt want a rat now would we, nice times though huh
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Old Apr 21, 2008, 08:22 AM // 08:22   #20
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i for one am glad to see that people are starting to implement mrore efficient methods of doing UW runs. Yes we been doing that exact same thing for a week. I dont care who was in your group.
Take our methods.Use them.post your own here. who cares really about the recognition, its all forgotten "who invented it" and no one cares "who" anyhow. i mean who invented the 55?
iI can garanteed you out of the 1 million players at the time55 came out there wre probably 100,000
people with the same idea. i thought i "invented the shock aftershock combo untill i seen monsters use it in the desert! Anet was waay ahead of me.I also thought i "invented" gale warriors.My point is.. i came up with the idea on my own.. as did thousands of others.I did not invent anything.
Everyone is afraid that Anet will nerf them. everyone is holding on to thier little secrets scared to release them because anet has a well earned reputation for nerfing anything powerful.But they dont have to nerf terra tanks...or sins... or put some new monster in there to foul your clever plan.
In fact, i think anet predicted most of these builds waay back when thye wre first choosing what skills to actually create in alpha stage of each campeign.
They seen it coming a mile away whatever clever builds we come up with.
Bugs and expliots are a different issue.But come on... really.Anet isnt going to smack themselves on the forhead in shock and amazment and say "wow we never thought of that, lets nerf it!"
and once these methods grow in popularity, there will always be the pioneers that are looking outside the box... at yet another new way.That is the beauty of guild wars.letteraly thousands of skills to choose from out of 10 professions
So dont be cheap! if you have an inovative idea test it out a few runs(the best ideas rarley work the first time) and post it somehwere! its those that share new methods of success that kee p guild wars intersting. No Anet ont nerf you just because you fan farm a hard mode chest in half an hour.That is just plain paranoia.

Last edited by Th Fooster; Apr 21, 2008 at 08:28 AM // 08:28..
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